# TWEAKS & CHANGES #

-Tweaked deactivated Redstone Torches
-Tweaked TNT side texture
-Tweaked Wheat item sprite
-Tweaked TNT Minecart entity texture [Entity Texture / Model Features]
-Tweaked Spawner Minecart texture [Entity Texture / Model Features]
-Tweaked Llama textures
	-Will have Christmas Chests [December 24-26] [Entity Texture Features]
-Tweaked (Trader) Llama Spawn Egg variants
-Tweaked Ravager Spawn Egg
-Tweaked Salmon Spawn Eggs' color palettes
-Tweaked Conduit color palette
-Tweaked the Bone Block color palette
-Tweaked Skeleton Spawn Egg color palette
-Tweaked Skeleton Horse Spawn Egg color palette
-Tweaked Stray Spawn Egg color palette
-Tweaked Chicken Spawn Egg color palette
-Tweaked Strider variants' color palettes [Entity Texture Features]
-Tweaked the snouts on remodeled Foxes [Entity Texture / Model Features]
-Tweaked "Swiper" Foxes' color palette [Entity Texture / Model Features]
-Tweaked the color palettes of all Copper gear
	-Brushes
	-Helmets
	-Chestplates
	-Leggings
	-Boots
	-Pickaxes
	-Axes
	-Shovels
	-Hoes
	-Swords
	-Armor Trim color palette
-Retextured Copper Golem Spawn Egg variants
-Retextured Large Salmon [Entity Texture / Model Features]
-Retextured Saturation status effect
-Retextured Hunger status effect
-Retextured Bone Block top face CTM [Continuity]
-Retextured Quartz Pillar top face CTM [Continuity]
-Bows can now be renamed to get the variants that Boggeds and Parcheds have [1.21.4+]
-Mooshrooms now have mushrooms on them again to match Vanilla [Entity Texture / Model Features]
-Zombie Villager Clerics have an angry Creeper face on their clothes
-Removed ambient Torch sounds [Polytone]
-Removed ambient Redstone Lamp sounds [Polytone]
-Spawn Egg Variants will not appear in the creative inventory if toggled off [Polytone] [ResPackOpts]



# ADDITIONS #

-Added vanilla friendly Fox retextures
-Added variated Pale Oak Leaves
-Added Trident variant for Drowneds
-Added an indicator in the hotbar when a Trident is being charged, similar to a Bow
-Added Bow variant for Parcheds
-Added brown saddles for Camel Husks
-Added brown saddles for Nautili
-Added 3 new toggles for [ResPackOpts]
	-Arrow Remodels toggle [Entity Model Features]
	-Cobweb Icon toggle
	-Spawn Egg Variants toggle
-Added new Creeper variants [Entity Texture / Model Features]
	-Charged
	-Pale Garden
	-Mangrove Swamp
	-Cactus
	-Lily Pad
	-Brown Mushroom
-Added a coral variant of the Zombie Nautilus Spawn Egg
-Added an item sprite for Cobwebs
-Added Christmas Chest Boat items [December 24-26]
-Added Christmas Chest Minecart [December 24-26]
-Added Christmas Chest Boat entities [December 24-26] [Entity Texture Features]
-Added Reinforced Deepslate CTM [Continuity]
-Added Copper Golem Spawn Egg variants to the creative inventory [Polytone]
-Retextured Salmon
	-Added a new variant [Entity Texture Features]
-Retextured Boggeds
	-Added a new variant [Entity Texture Features]
-Retextured Parcheds
-Retextured Wither Skeletons
-Retextured Bogged Spawn Eggs
-Retextured Wither Skeleton Spawn Eggs
-Retextured Parched Spawn Egg
-Retextured Leather Armor
-Retextured Husk
-Retextured Enderman
-Retextured Christmas Chests
-Retextured all Nautilus Armor item sprites
-Tweaked color palettes for Spears
	-Wooden
	-Stone
	-Copper
		-Added 3 different oxidation stages dependant on durability
	-Iron
	-Golden
	-Diamond
	-Netherite
-Tweaked color palettes of Horse Armor
	-Leather
	-Iron
	-Golden
	-Diamond
	-Netherite
-The Saturation status effect is now affected by the Hunger Bar toggles [ResPackOpts]
-The Hunger status effect is now affected by the Hunger Bar toggles [ResPackOpts]
-Kelp has a more desaturated color palette
-Seagrass has a more desaturated color palette
-Randomly rotated Pale Moss Carpets
-Dried Ghasts now look at you when held in hand
-Backported Zombie Horse texture from 1.21.11 [1.21.1 - 1.21.10]
-Leather Horse Armor now has an overlay layer on top of it [1.21.2 - 1.21.10]
	This feature is irrelevant on 1.21.11+ as Mojang finally did this themselves
-Donkeys will have christmas chests [December 24-26] [Entity Texture Features]
-Mules will have christmas chests [December 24-26] [Entity Texture Features]



# Fixes & Files #

-Updated pack.mcmeta to support version 1.21.11 (Mounts of Mayhem game drop)
-File reorganization to Torch models for 1.21.11 compatibility
	-Applies to Torches
	-Applies to Soul Torches
	-Applies to Copper Torches
	-Applies to Redstone Torches
-Updated file path for Moon textures for 1.21.11
-Updated file path for the End Flash texture for 1.21.11
-Internal reorganization to Flowering Azalea Leaf variants
-Internal reorganization to renamed Carved Pumpkin item variants
-Internal reorganization to renamed Jack O' Lantern item variants
-Internal reorganization to Minecart variants [Entity Texture / Model Features]
-Fixed renamed Carved Pumpkins being improperly displayed in Item Frames and Shelves
-Fixed renamed Jack O' Lanterns being improperly displayed in Item Frames and Shelves
-Fixed how Tridents are held
-Fixed mob heads being smaller inside shelves
-Fixed Shields being invisible inside shelves
-Fixed Shields being 1 pixel to the right in Item Frames
-Fixed several items being error models from 1.21.9 - 1.21.10
	-They will instead use their vanilla files, disabling the intended feature on those specific versions
-Fixed Diamond / Copper / Golden Horse Armor having a missing column of pixels on the neck
-Fixed Leather Armor having like, 50 different colors in it's palette
-Fixed the Skeleton's color palette having 2 extra colors that are barely distinguishable from others
-Fixed the Stray's color palette having 2 extra colors that are barely distinguishable from others
-Fixed Copper Golem Spawn Egg (+ variants) appearing as an error cube model
-Fixed the Advancement Title Box texture being stretched
-Fixed a few messed up textures on (Stripped) Pale Oak/Crimson/Warped log top face CTM [Continuity]
-Fixed Copper Lantern emissive textures being not-as-emissive as other Lantern types [Continuity]
-Fixed Copper Lantern items using an outdated copper fire color palette
-Fixed Totem of Undying using an outdated iron color palette
-Fixed the Tripwire Hook block texture having the highlight on the opposite corner
-Fixed Soul Torch vanilla-emissive modeling being light level 15 instead of 10
-Fixed Repeaters having incorrectly mirrored east/west sides
-Fixed Comparators having incorrectly mirrored east/west sides
-Fixed master level non-librarian (Zombie) Villagers using the wrong model
-Fixed Big Dripleaf texture stretching
-Fixed Jukebox culling
-Fixed Farmer Pumpkin Hats Z-Fighting inside item frames
-Fixed potential pack unloading errors [Polytone]